However, this might not be a popular opinion. Fuse characters per week.obj) provided in the Content Creator Pack or a custom body that you have created. It is easier to make a lowpoly model with its entire rig rather than dealing with all the creator quirks. Personally, I gave up on character creators. They used to have character modeler that worked within unity on asset store, but I think it got pulled down. I also heard that there's iClone, but never used it. There's also Daz3D, which is geared towards making still renders, but still can be used to create models for 3d games, IF you're willing to pay for game developer license or whatever it is called. except character creation process is arcane and awkward, and developers made inconvenient and strange decisions, like their vendetta against perspective camera or strange interpretation of CC0 license. except Manuel Bastione took it all down, and it is now maintained as an unofficial fork on github, which will cause problems with license of produced models, I think. Click to expand.You could try Manuel Bastioni Lab.